You want a refined, balanced, cohesive experience from a minimal mod list. You want to explore new worlds, and new civilizations. Wiring a circuit condition to an inserter is too much for you. You don’t want to start a new game and you don’t like long games. You don’t care about game balance, and don’t want a mod to balance things. You want to use lots of mods at the same time, conflicting mods, or other overhaul mods. There may be occasional bugs, but they get resolved quickly. For this reason the mod is considered to be in Experimental Status (see below). There's a lot in the mod already, but it is still in heavy development and things are changing rapidly. You build an expansive space station as your main research facility, explore new planets and moons, outpost for special resources, and gradually progress into the darkness of deep space as you expand your interstellar empire. After you launch a rocket you start discovering new planets, moons, asteroid belts, and other stars. Space Exploration is an overhaul mod about unique experiences and challenges. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Version 0.6: See what has changed: Welcome to Space Exploration. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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